![]() One is to notify Windows that application require display to be always on using SetThreadExecutionState WIN APIĪnother is for SE to properly detect when graphics card goes into power saving mode and when it wakes back up so that game can recreate the needed rendering surfaces. ![]() ![]() So when you come back to your computer the game is still trying to render to rendering surfaces that no longer exists. Why? When graphics card is powered down all render surfaces gets destroyed. This you can detect when your monitor looses the signal and goes into its own Stand-By mode.Īnd the latter is what is causing this problems. ![]() It does this by preforming several steps like throttling down the CPU or even powering down some of its cores. You see when your computer is inactive for some time (no input from user) it goes into power saving mode. I haven't experienced such bug in SE but I do believe I know what might be the cause of it. ![]()
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